Review: DarkStar One
Posted in Geekery, Reviews on February 18th, 2007For those of you who have been pining away like me for a new space shooter since we got tired of playing Tachyon: The Fringe and gave up on X3: The Reunion, there is some small bit of hope: Ascaron Entertainment’s DarkStar One.
Basically, the game is a T:TF retread. Your character is given his murdered father’s ship, the experimental DarkStar One after he graduates from flight training. He is of course then tasked to go find his father’s killer. Along the way, he flies from system to system, meets new, interesting people, and kills them.
Yeah, the plotline’s a bit hashed, and I think an almost direct copy of X3, but what the hell. It’s not like we really give a rat’s ass about the plot, we’re here to shoot down other ships.
And, boy, do they give you plenty to choose from.
The hook for the game is the ship itself, which has a new twist up its tailpipe: the ship can be upgraded by collecting Coupons…err, Artifacts that have been left behind by some ancient race.
In asteroids. That are being actively mined for ore. And people just left these things lying around without taking them to any of the hundreds of research stations planted throughout the galaxy…
Yeah, not a lot of thought here.
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Hollerings