
'Punks In
Space
Ship Construction
Outline
Ship
Construction
System Descriptions
Essentials
Accessories
Computers
Weapons and Defenses

|
|
System
|
Mass |
Vol |
Pwr |
Cost |
Hull |
per cubic yard |
|
|
Light - 25 SDP |
0.05 |
-- |
-- |
1000 |
Medium - 50 SDP |
.1 |
-- |
-- |
2000 |
Heavy - 75 SDP |
0.2 |
-- |
-- |
3000 |
|
|
|
|
|
Armor |
per cubic yard |
|
|
Per 10 SSP |
0.1 |
-- |
-- |
2000 |
|
|
|
|
|
Stress Rating |
per cubic yard |
|
|
Per G of thrust |
.05 |
.05 |
-- |
500 |
|
|
|
|
|
Compartmentalization |
per 100 cy |
|
|
Minimal - personnell areas only |
.01 |
-- |
-- |
250 |
Partial - by area |
.03 |
-- |
-- |
500 |
Full - every hatch |
.05 |
-- |
-- |
1000 |
|
|
|
|
|
Powerplant |
per 50 MegaWatts |
|
|
Low Efficiency |
9 |
10 |
-- |
1000 |
Standard |
7.5 |
7.5 |
-- |
1500 |
High Efficiency |
6 |
5 |
-- |
3000 |
|
|
|
|
|
Capacitors |
per MegaWatt-hour |
|
|
Low Efficiency - 10 second recharge |
1 |
1.5 |
|
1000 |
Standard - 5 second recharge |
.5 |
1 |
-- |
2500 |
High Efficiency - 2 second recharge |
.5 |
.5 |
|
5000 |
|
|
|
|
|
Hyperdrives |
per 500 cy |
|
|
Remanceau Stellar |
30 |
40 |
3* |
10000 |
Otherspace, Inc. HD1000 |
37.5 |
50 |
5* |
15000 |
Hyper King Performance |
45 |
60 |
7* |
30000 |
|
|
|
|
|
Stardrives |
per 1000 tons thrust |
|
|
Kobayashi Legend
|
175
|
200
|
220
|
60000
|
Nokamura Express
|
150
|
200
|
200
|
75000
|
Hyper King Extra
|
110
|
150
|
220
|
175000
|
|
|
|
|
|
Accomodations
|
|
|
|
Luxury Stateroom
|
3
|
40
|
1
|
6000
|
First Class
|
2
|
20
|
.5
|
3000
|
Steerage
|
1
|
20
|
.5
|
2000
|
Crew
|
1.5
|
20
|
.5
|
1500
|
Galley
|
1.5
|
15
|
.5
|
1500
|
Lounge
|
1.5
|
15
|
.5
|
1500
|
Head
|
.5
|
2
|
--
|
500
|
|
|
|
|
|
Lifesystem
|
|
|
|
Full (per person)
|
.75
|
2.5
|
.5
|
1000
|
Partial (per man-hour)
|
.05
|
.1
|
.5
|
100
|
|
|
|
|
|
Artificial Gravity
|
per 500 cy
|
|
|
1 Earth-standard Gravity field
|
1.5
|
1.5
|
1.5
|
5000
|
|
|
|
|
|
Acceleration Compensators
|
per G of Accel
|
|
|
Standard system
|
5
|
5
|
10
|
13000
|
|
|
|
|
|
Nullgravs
|
per 500 tons mass
|
|
|
Per 1G of accel
|
3.5
|
3.5
|
150**
|
7500
|
|
|
|
|
|
Landing Gear
|
per 500 tons
|
|
|
Fixed position
|
2
|
2.5
|
--
|
1500
|
Retractable
|
2.5
|
5
|
--
|
2500
|
|
|
|
|
|
Computer Systems
|
varies
|
|
|
Ship's Main Computer (Base INT 6)
|
.5
|
.5
|
.5
|
15000
|
----Additional CPU
|
--
|
--
|
.1
|
5000
|
Computer Skills
|
--
|
--
|
--
|
500
|
----Additional Skill Level
|
--
|
--
|
--
|
200
|
|
|
|
|
|
Sensors
|
|
|
|
|
Limited Suite - 15 AU
|
5
|
5
|
2.5
|
30000
|
Standard Suite - 100 AU
|
15
|
15
|
10
|
75000
|
Superior Suite - 200 AU
|
17
|
20
|
12
|
125000
|
Stealth Package
|
.5
|
.75
|
1
|
Special
|
|
|
|
|
|
Accessories
|
|
|
|
|
Lockerroom, 4-person
|
2.5
|
20
|
.5
|
3000
|
Bridge / Cockpit (per station)
|
.5
|
2.5
|
.1
|
1000
|
Airlocks - 2 person
|
.5
|
4
|
--
|
2000
|
Airlocks - 4-person
|
1
|
6
|
--
|
3000
|
Airlocks - 12 person / Cargo
|
3
|
24
|
--
|
12000
|
|
|
Ahh, the heart of any Space-based RPG: the Ship Construction
Tables.
This system is an amalgamation of several different ideas, hopefully
finding a balance between excessive details and excessive simplification. The
simplification part comes in eliminating a good chunk of the hardcare science
math, to save myself a little sanity if nothing else. The detail part comes in
making you pick all of the little things that make a starship a home.
Good luck.
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